For the Vectrex. 1 or 2 players. Vectrex controller.
FREEWARE. Crazy Comets for the Vectrex is a free fan conversion of a 1985 Commodore 64 game. Selling it, or selling cartridges with it, is not allowed.
Planets are pouring into your sector of space. Each one grows the longer it lives. Grown planets gather satellites, go crazy and hunt you down. Left alone, they become Super Novae. Shoot them while they are small, clear the round, and stay alive.
All text in this game is drawn in rows, swept left to right and then right to left. Every Vectrex lines these sweeps up a little differently. At power-on the game shows sample text and an ALIGN number.
The starting value, 12, is right for most consoles and for the MAME emulator. The setting is not saved. It resets at each power-on.
EMULATORS. On emulators based on vecx (including libretro-vecx) the text is broken at the starting value. You must use the ALIGN screen there: lower the number to near 0 until the text is clean. vecx-based emulators are not supported, because their timing and brightness differ from a real Vectrex. For the best results use a real Vectrex or MAME.
| Control | Action |
|---|---|
| Joystick | Moves your ship in any direction. The ship always faces up. |
| Button 1 | Fire. Hold it down for rapid fire. Also starts a game. |
| Button 2 | Brake. Hold it to stop the ship dead. You can keep firing. |
| Button 3 | Title screen only: 1 or 2 players. |
| Button 4 | Not used during play. |
Crazy Comets uses the analog joystick of the Vectrex controller. A small push moves the ship slowly. A full push moves it at top speed. Use an original Vectrex controller, or another analog controller, if you can. Digital controllers and adapters work, but the ship then moves only at full speed and fine aiming is much harder.
Do not touch the stick while switching on. If the ship creeps by itself, switch off and on again with the stick at rest.
Scores are at the top: player 1 on the left, player 2 on the right. At the bottom left are the round number (R 01) and your reserve ships. Between games, the title screen and the two POINTS SCORE pages repeat.
PLANETS enter from the edges of the screen, small. They grow while they live. A small planet needs one hit. A grown one needs many.
SATELLITES orbit grown planets. They keep coming while their planet lives. Attacking satellites leave orbit and come for you.
CRAZY PLANETS (Crazy Callisto, Crazy Krypton) flash, speed up and home in on your ship.
SUPER NOVAE are what planets become if you leave them too long. They are fast and dangerous.
COMETS streak across the screen and chase you if left alone. One hit destroys them.
SPACE CAPSULES drift past between some rounds. Fly into them to collect them. Do not shoot them.
| Target | Points |
|---|---|
| Satellite in orbit | 10 |
| Satellite attacking | 100 |
| Crazy Callisto | 200 |
| Crazy Krypton | 300 |
| Super Nova | 500 |
| Space capsule, collected | 200 |
Crazy Comets for the Commodore 64, 1985.
Programming and graphics: Simon Nicol.
Music and sound effects: Rob Hubbard.
Published by Martech Games Ltd.
Vectrex version, 2026: Sad Enby Games.
This is an unofficial fan conversion. It is freeware: you may copy and share it free of charge, but you may not sell it.